Neon White - Zero Score

Neon White – Zero Score

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Oh Yahtzee, you should do Diablo Immortal. It’s a little boring and the camera gets too close and it’s also the most insidious work of evil ever to be squeezed out of BeelzeBlizzard’s prickly black anus. Looks like you already know how you feel about this, viewers. Why should I make myself miserable all week just to reframe the established general opinion through a lens of idiotic jokes and progressively change the title to something irreverent. Let’s just list all the things I would have called right now: Diablo Immortal, Diablo Immoral, Diablo Impoverishing, Diablo Income Statement, Diablo In A Gadda Da Vida Baby. Now let’s move on and try to spread some much-needed positivity. And you know what makes me feel positive: new indie games that I hadn’t heard of before, but really like. The Escapist has a communal list of games to review that I always try to steal the juiciest carrots before the 3MR guys sober up Monday morning, and Neon White caught my eye when it described itself as a first-person shooter. And I have a growing interest in speedrunners, mostly because I feel like someone needs to keep an eye on these people before there’s an unexpected shortage of Mountain Dew and they burn all our cities to the ground.

And after playing it, yes, I suppose you could call Neon White a first-person shooter, as it’s first-person and you shoot things, but the enemies can’t move and have all the dynamic characterization of the characters. obstacles on a race track. It really is a first person speed puzzle platformer where in each level the challenge is to deduce the fastest route to scatter all the mandatory kills and hit the exit. The unique gameplay mechanic is that you pick up weapon cards that you shoot in that usual boring way of weapons or throw away to use some sort of traversal power unique to that weapon – the pistol grants a double jump, the rifle a dash in the air , the rocket launcher has a hook, which means that if it also dispensed with the shrimp cocktail flavor, I wouldn’t need anything else in my life. And I can definitely see the line at the center of this idea. There’s something intrinsically cool, if not terribly eco-friendly, about throwing away spent weapons in the middle of an action scene. Like the lobby scene from the first Matrix movie, or that guy from Overwatch who presumably has more spare guns on him than a lost property department of an American school.

Why weapons need to be presented as cards, I’m a little less clear; maybe if you somehow describe yourself as a “card battle”, then you are entitled to a government tax exemption from indie games. And the final ingredient is a visual novel element, (spit). No, it’s fine, I suppose. It’s nice to space out the intense speedrunning challenges with a little downtime with some anime characters, or more accurately, characters from a webcomic drawn by a freshman college student who watches too much anime. I don’t hate the story, it’s just a little… juvenile, I suppose. You play a nervous guy in a suit with lots of belts voiced by the great Steve Blum wearing his Cowboy Bebop hat, and he was once part of a crime gang that operated more along the lines of a best friends club in the tree house. , and consisted of standard swamp archetypes: lazy idiot friend, hot girl, loud girl. Noisy girl displaying the usual slightly inadvisable student webcomic definition of insanity: enjoying violence, staring eyes, and generally acting like a twelve-year-old maniac who recently got her head stuck in a jelly belly dispenser.

Still, at least the plot is pretty easy to understand. Our hero, White, named after his favorite Beatles album, is dead and in purgatory, but he and his chromatic sidekicks are summoned to heaven because they’re like the best criminal best friend club ever and they are needed to fight off an invasion of demons and whoever does the best job gets to go to heaven as God’s personal rat hunter at home. Very Neon White gives me a Suda51 vibe. The upbeat tone, the visual style, the grandiose theme, the way each character is a super cool killer because Suda51 apparently doesn’t know there are other works, it’s just the story and writing that has that slightly eye-rolling wannime vibe. . Wannime is when something non-Japanese affects the look of Japanese anime, just to save you a trip to the glossary, and when I looked up the developers to confirm they weren’t Japanese, it turned out that the lead designer was Ben Esposito, the guy who made it Donut County and a few other things, but who I remember mostly because his last name would be a really good name for a spaceship. “Captain, we have confirmation that Andromeda Plague larvae have completely invaded Esposito Station.”

But I disagree. Just to repeat myself, I didn’t mind the anime stuff, even when sometimes you can physically feel your constant urge to get to the beach episode. In fact, I felt motivated to find all the gifts hidden in each level to unlock all the bonus conversations. It is not a complex relationship system; each character has only one gift they like. Personally, if I was given nineteen bottles of perfume, I’d take it as an insult to my personal hygiene, but it really did make a hot girl’s love interest open up, in many senses of the phrase. Not that I took the time to find hidden gifts and gold stars on every level just to dampen the reinforcement of a fictional character. I did it because it was fun to do. Also, there are bonus challenge levels that you can only get from relationship tracks and that made it even more fun for me. FUN. F, U, N. Provides joy or fun. Look, gaming industry. In this era of wooing Jiminy Cockthroatism, I’ve made it clear time and time again that I have a lot more time for a game that focuses on doing one thing well than for bloated, over-engineered salads that try to simultaneously cater to shooting and stealth players and solo players and players. multiplayers and players who just want to sit in the corner pushing ants up their noses.

Neon White’s core gameplay loop isn’t complicated, but it’s fun, cathartic, and challenging, and the visual novel bits don’t interrupt you as much as they provide necessary breaks to let you catch your breath and sip a Gatorade. And the game is well focused on its intended speedrunning experience. Maybe to a glitch at times. I could have appreciated some slightly freer levels that focus more on stylish demon shooting than following a highly specific linear path to the end, but Neon White wants to be more of a speed puzzle game than a shooter and that’s fine with me. Could more of us be so sure of what they want. Sit in my barber’s chair and say “Number three haircut!” and I’m like “Yes sir!” Better than games that come and go “Oh I dunno, make half my head short and the other half curly and paint the top green and the bottom the color of your choice so you get a personal feel ownership of my haircut.” And then I’m like, “Bitch, don’t come here with your complete indecision and say it’s for my benefit. Don’t shove half a pineapple up my ass and call it cleansing juice.

#Neon #White #Score

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